
















1% more damage per mana cost - Naturally indigon.
DPS seems extremely strong, especially without the 2000% more multiplier from manaforged arrows. Ideally, Normal TS clears mobs, supplemented by the huge burst of manaforged.
Here's a tree I put together to try to get some discussion going for manaforged arrows. I put a few trees inside. Put mana cost spend and sigil of power stages when changing to endgame trees.
Placeholder uniques can easily be replaced by rares, just lazy to craft a couple lol.
Pre maps, Early Maps, Starter, and Default.
Starter is when you should realistically swap into, start with arma/RF first lol. Please don't start this. I will tho
I got this idea from https://www.reddit.com/r/pathofexile/comments/12c77id/manaforged_arrow_seems_strong/
Excited to hear your thoughts. Please let me know how this will not work. I'm going to be bored for the next few hours. send help.
lol i forgot pob: https://pobb.in/XNt_9okRl7GN
Res on custom mod cause im lazy to think about res now. with boots, ring and belt, its gonna be ez
Life
2691
Mana
4833
Energy Shield
928
DPS
569K
Effective Hit Pool
21.70K
Chaos Res
-52
Fire Res
75
Cold Res
75
Lightning Res
75
Armour
5K
Evasion
2K
Block
0 | 0
Crit Chance
38%
Crit Multi
170%
Rage
0
Strength
488
Intelligence
711
Dexterity
168
Ward
0
Item Quantity
0%
Item Rarity
0%
Movement Speed
1%