Pneumatic DaggerImperial BucklerExpedition's EndHeatshiverSouthboundVermillion RingVermillion RingThe PandemoniusSlink BootsStygian ViseMurderous Eye JewelViridian JewelHatred damageViridian JewelLarge Cluster JewelViridian JewelMedium Cluster JewelViridian JewelMedium Cluster Jewel

I've got a solid concept for a build but I am mostly familiar with left-side-of-the-tree pathings and itemization (done more totemplar builds than I have fingers). I'd like to request your wisdom and improvements to something I really want to league start with.

Concept:

1, Frost Blades is getting a large added damage effectiveness buff

2, Poison likes having a large base hit and the %resist penetration FB loses from the threshold jewels doesn't hurt it

3, Trickster Frenzy charges + Polymath + dagger crit + Unbound Ailments are generic damage multipliers that scale both poison and hit - well, freeze threshold - damage

4, Heatshiver is a massive +130% cold added as fire if you can freeze enemies

---> let's try to freeze everything and make Poison do the primary dps

Pros:

- Longest weapon range strike skill

- Enough freeze threshold to even freeze Pinnacles (using Southbound and Expedition's End)

- 2 ascendancy notables free to spend on Trickster defensive layers

- Capped spell suppression, Ghost Shrouds

- Freezing everything in the Sanctum should be an excellent way to avoid Resolve loss

- Dodging boss mechanics when they have 70% action speed is ez pz

- Best mods on rare gear are super weird and unsynergystic (increased cold damage, Chaos DoT multi, physical damage dagger, chance to poison) so should be relatively cheap(er)

Cons:

- Still a strike skill tho

- Unique heavy -> chest, gloves, helmet, maybe-amulet are uniques so resist juggling is likely hard

- Needs a few specific (though common) Cluster notables for freeze duration

- How strong is screen freeze as a defensive layer?

- Could use some maximum resistances, evasion, IDK just more defense?

- Ability to freeze bosses is a hard threshold and needs to be met for full boss dps - taking out Perfect Agony before good gear is not a massive loss in dps for the 30% less hit dmg penalty going away

​

Any ideas for improvements? I also welcome endgame gear goal suggestions to see how far this could be pushed.

​

https://pobb.in/KsOuxoOKs77e

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Life

4965

Mana

55

Energy Shield

655

DPS

3M

Effective Hit Pool

30.81K

Chaos Res

-37

Fire Res

75

Cold Res

75

Lightning Res

60

Armour

110

Evasion

21K

Block

25 | 0

Crit Chance

95%

Crit Multi

316%

Rage

0

Strength

80

Intelligence

109

Dexterity

269

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

34%